package tienmanh.gs.goldminer.sprite;

import java.util.Random;

import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.math.MathUtils;

import tienmanh.gs.goldminer.manager.ResourcesManager;
import tienmanh.gs.goldminer.scene.GameScene;

public class Chest extends Object {

	public Chest(float pX, float pY, float pWidth, float pHeight,
			ITiledTextureRegion pTiledTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager, int paramInt,
			float paramFloat5, String paramString) {
		super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager,
				paramInt, paramFloat5, paramString);
		// TODO Auto-generated constructor stub
	}
	
	@Override
	public void pullBackGold(float paramFloat1, float paramFloat2,
			float paramFloat3, float paramFloat4, boolean paramBoolean) {
		// TODO Auto-generated method stub
		super.pullBackGold(paramFloat1, paramFloat2, paramFloat3, paramFloat4,
				paramBoolean);
	}

}
